![]() Therefore, I scale down the table and cell phone and place them beside Assistant. I think ahead, and I'm going to tweak the second and third bullet points so that the Assistant gives the Broken Cell Phone to Captain, mostly for a dialogue joke I'll eventually make. I head into the Fixed Objects category, and I make two classes: a Treasure Chest (which I rename Table) and a Controller (which I rename Broken Cell Phone). ![]() Now, unfortunately, we cannot create our own objects for use in the adventure creator, so we'll have to select something close. The cell phone is a principle special actor: principle because it's integral to the story, special because it's a moveable object. Second one is when the Subject gives Captain a cell phone. First one is when Captain speaks to Subject, which doesn't matter yet. After all, why bother setting up anything special (unless you want ambiance) if it doesn't matter to the story?Īgain we go bullet point-by-bullet point. Most of your special actors, if not all of them, will be principle to the adventure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |